Game Networking Manager
An open source networking layer for
GNM is a general use networking layer for REALbasic. It handles all of the dirty stuff, so you can take care of the fun stuff...
Developed with REALbasic 5.5
GNM will automatically recognize and connect to other GNM clients on a network, it can directly connect via IP as well.
Messages are sent using an easy Event Type - Event Data structure. Events can be broadcast, or sent to a specific user.
Designed to be cross-platform (Though only tested on MacOS X)
Want to know more?
Check out the
, download the source code, and find out!
Also, check out
for a further example of how GNM can be used.
If you appreciate the work that has gone into GNM then please consider making a
Donation via PayPal